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黑客帝国数字雨c语言(c语言黑客代码大全)

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本文导读目录:
1、C语言学到什么程度才能写数字雨
2、谁有黑客帝国里面的数字雨的动态图片
3、用C语言编个像黑客帝国的那种的01数字瀑布
4、求黑客帝国数字雨的制作方法
5、黑客帝国数字雨使用CMD命令
6、如何实现c语言程序各颜色数字雨代码
7、黑客帝国数字雨图片怎么做 用什么软件做 菜鸟请教高人谢谢咯 还有就是怎么做动态的
8、可不可以教我黑客帝国数字雨的制作

C语言学到什么程度才能写数字雨

入门都不需要简单了解就可以,主要运用循环,随机函数着两个功能,不算困难.以下是我刚刚写的代码(基于控制台的)

,如果想完成像 黑客帝国中的那种画面就得涉及到GDI编程,这个就需要相应的GDI基础和windows方面的基础比较困难了

#include stdio.h

#include stdlib.h

#include time.h

int main()

{

 int var;

 srand(time(NULL));//让下面的rand()函数每次得到不同的值

  while(1)

 {

  var = rand()%2;//让屏幕上显示的数字具有0,1两种,如需多种更改rand()%2这里的2就好

  printf("%d ",var);//输出到屏幕

 }

 return 0;

}

谁有黑客帝国里面的数字雨的动态图片

孩子~自己做吧!首先点击开始→所有程序→附件→记事本 然后就把下面的代码复制到记事本里,另存为“黑客帝国数字雨.bat” 然后另存为成功后运行文件即可实现桌面数字雨或按Alt+Enter实现全屏数字雨

注:请忽修改下面数字雨代码的任何一个字母,否则将无法成功允许(包括空格在内)

数字雨代码如下: @echo %dbg% off

setlocal ENABLEDELAYEDEXPANSION

mode con cols=80 lines=30

cls

set 退格=

set redtek=" "

set end=0

:start

set /a end+=1

call :calc

set /p=!setspaces! nulping /n 1 127.1nul

set /p=%退格%nul

set /p=%redtek:~1,79%nulecho.

goto :start

:calc

if %end%==28 (

set /a end=0 cls set /a cols=!random:~0,2!

echo ... 风力:!cols! ...

if !cols! GTR 76 set cols=76

if !cols! LSS 2 set cols=2

set setspaces=!redtek:~1,%cols%!!random:~0,1!

goto :eof

)

@echo off

mode con cols=80

color 02

for /f %%i in (test.txt) do set str_char=%%i

set str_blank=

setlocal enabledelayedexpansion

:loop

:: 取随机位置上的字符

set /a num_char=1%random:~-1%%random:~0,1%-100

set char=!str_char:~-%num_char%,1!

:: 设置随机长度的空格

set /a num_blank=1%random:~-1%%random:~0,1%-100

set blank=!str_blank:~0,%num_blank%!

echo.%blank%%char%

goto loop

@echo off

mode con cols=80

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

echo %空格%^%字符%

goto a

@echo off

mode con cols=80 LINES=30

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

::echo. %空格%^%字符%

set/a i+=1

rem 指针=i 尾指针=j

set/a j=i-30

set line%i%=%空格%^%字符%

FOR /L %%v IN (%i%,-1,%j%) DO echo.!line%%v!

::ping /n 127.1nul

goto a

@echo off

::mode con cols=80

setlocal ENABLEDELAYEDEXPANSION

color 02

goto BEGIN

goto :eof

::function mt_rand "a" "b"

:mt_rand

::(

set a=%~1

set b=%~2

set /a _mt_rand=(!random!%%(%b%-%a%))+%a%

exit /b 0

::)

:BEGIN

::{--

SET iWidth=80

SET iDensity=6

SET sText="#$'()*+,-./0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~

SET sText=!sText:"=!

set /A iText=90-1

for /l %%i in (1,1,%iWidth%) do (

set aDown%%i=0

)

:loop

for /l %%I in (1,1,%iWidth%) do (

set /a aDown%%I-=1

if !aDown%%I! LSS 0 (

call :mt_rand "0" "%iDensity%"set aArrow%%I=!_mt_rand!

call :mt_rand "10" "25"set aDown%%I=!_mt_rand!

)

if !aArrow%%I! EQU 1 (

call :mt_rand "0" "%iText%"(FOR %%M IN ("!_mt_rand!") DO SET aa=!sText:~%%~M,1!)

set /p=!aa!nul

) else (

set /p= nul

)

)

goto loop

::--}

:exit

exit /b 0

@echo off

setlocal ENABLEDELAYEDEXPANSION

color 02

for /l %%i in (1,1,80) do (

set Down%%i=0

)

:loop

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

if !down%%j! LSS 0 (

set /a Arrow%%j=!random!%%4

set /a Down%%j=!random!%%15+10

)

if "!Arrow%%j!" == "1" (

set /a chr=!random!%%2

set /p=!chr!nul

) else (

set /p= nul

)

)

goto loop

goto :eof

@echo off

setlocal ENABLEDELAYEDEXPANSION

for /l %%i in (1,1,80) do (

set Down%%i=0

)

for /l %%i in (0) do (

set line=

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

call set x=!down%%j!

if !x! LSS 0 (

set /a Arrow%%j=!random!%%6

set /a Down%%j=!random!%%15+10

)

call set x=!Arrow%%j!

if "!x!" == "1" (

set line=!line!1

) else (set "line=!line! ")

)

call set /p=!line!nul

)[/code]

用C语言编个像黑客帝国的那种的01数字瀑布

没时间做,但给你个思路:

主要的类:Class TextBar,应该包含字串变量保存要显示字符,还应包含一个贴图资源,作为字符绘制后的颜色mask,呈现出文字渐变效果;应该包含的基本方法:绘制(实现字符由上到下绘制以及贴图);衍生的其它子程序都是围绕这个功能的,例如计算字符位置,贴图位置,产生,消失等。

主类:与TextBar是聚合关系或组合关系。创建TextBar实例并给予其初始化值和位置。

求黑客帝国数字雨的制作方法

复制以下内容到记事本,另存为“黑客帝国数字雨.bat ”运行即可或再按Alt+Enter全屏!@echo %dbg% off

setlocal ENABLEDELAYEDEXPANSION

mode con cols=80 lines=30

clsset 退格=

set redtek=" "set end=0:start set /a end+=1 call :calc set /p=!setspaces! nulping /n 1 127.1nul set /p=%退格%nul set /p=%redtek:~1,79%nulecho. goto :start:calc if %end%==28 ( set /a end=0 cls set /a cols=!random:~0,2! echo ... 风力:!cols! ... if !cols! GTR 76 set cols=76 if !cols! LSS 2 set cols=2 set setspaces=!redtek:~1,%cols%!!random:~0,1! goto :eof )@echo off

mode con cols=80

color 02

for /f %%i in (test.txt) do set str_char=%%i

set str_blank=

setlocal enabledelayedexpansion:loop

:: 取随机位置上的字符

set /a num_char=1%random:~-1%%random:~0,1%-100

set char=!str_char:~-%num_char%,1!:: 设置随机长度的空格

set /a num_blank=1%random:~-1%%random:~0,1%-100

set blank=!str_blank:~0,%num_blank%!

echo.%blank%%char%

goto loop@echo off

mode con cols=80

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

echo %空格%^%字符%

goto a

@echo off

mode con cols=80 LINES=30

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

::echo. %空格%^%字符%set/a i+=1

rem 指针=i 尾指针=j

set/a j=i-30

set line%i%=%空格%^%字符%

FOR /L %%v IN (%i%,-1,%j%) DO echo.!line%%v!

::ping /n 127.1nul

goto a@echo off

::mode con cols=80

setlocal ENABLEDELAYEDEXPANSION

color 02goto BEGIN

goto :eof::function mt_rand "a" "b"

:mt_rand

::(

set a=%~1

set b=%~2

set /a _mt_rand=(!random!%%(%b%-%a%))+%a%

exit /b 0

::):BEGIN

::{--

SET iWidth=80

SET iDensity=6

SET sText="#$'()*+,-./0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~

SET sText=!sText:"=!

set /A iText=90-1for /l %%i in (1,1,%iWidth%) do (

set aDown%%i=0

):loop

for /l %%I in (1,1,%iWidth%) do (

set /a aDown%%I-=1

if !aDown%%I! LSS 0 (

call :mt_rand "0" "%iDensity%"set aArrow%%I=!_mt_rand!

call :mt_rand "10" "25"set aDown%%I=!_mt_rand!

)

if !aArrow%%I! EQU 1 (

call :mt_rand "0" "%iText%"(FOR %%M IN ("!_mt_rand!") DO SET aa=!sText:~%%~M,1!)

set /p=!aa!nul

) else (

set /p= nul

)

)

goto loop

::--}:exit

exit /b 0@echo off

setlocal ENABLEDELAYEDEXPANSION

color 02for /l %%i in (1,1,80) do (

set Down%%i=0

):loop

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

if !down%%j! LSS 0 (

set /a Arrow%%j=!random!%%4

set /a Down%%j=!random!%%15+10

)

if "!Arrow%%j!" == "1" (

set /a chr=!random!%%2

set /p=!chr!nul

) else (

set /p= nul

)

)

goto loop

goto :eof@echo off

setlocal ENABLEDELAYEDEXPANSION

for /l %%i in (1,1,80) do (

set Down%%i=0

)for /l %%i in (0) do (

set line=

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

call set x=!down%%j!

if !x! LSS 0 (

set /a Arrow%%j=!random!%%6

set /a Down%%j=!random!%%15+10

)

call set x=!Arrow%%j!

if "!x!" == "1" (

set line=!line!1

) else (set "line=!line! ")

)

call set /p=!line!nul

)[/code]

黑客帝国数字雨使用CMD命令

echo off

color a

pause

:a

echo 100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101100001011010100101010100101010110101010010101110110101001100101010001010101011010011010101001011001101101101101010101001001100101111010110101001010101010101010110101101010101011011100011001010101010100000000000011111111101010010100001000000000000000000000000000000000000000000000000000000000000000000000000000011011011001010101101101010101101010

goto a

如何实现c语言程序各颜色数字雨代码

C语言是一门通用计算机编程语言,广泛应用于底层开发。C语言的设计目标是提供一种能以简易的方式编译、处理低级存储器、产生少量的机器码以及不需要任何运行环境支持便能运行的编程语言。

尽管C语言提供了许多低级处理的功能,但仍然保持着良好跨平台的特性,以一个标准规格写出的C语言程序可在许多电脑平台上进行编译,甚至包含一些嵌入式处理器(单片机或称MCU)以及超级电脑等作业平台。

二十世纪八十年代,为了避免各开发厂商用的C语言语法产生差异,由美国国家标准局为C语言制定了一套完整的美国国家标准语法,称为ANSI C,作为C语言最初的标准。 目前2011年12月8日,国际标准化组织(ISO)和国际电工委员会(IEC)发布的C11标准是C语言的第三个官方标准,也是C语言的最新标准,该标准更好的支持了汉字函数名和汉字标识符,一定程度上实现了汉字编程。

C语言是一门面向过程的计算机编程语言,与C++,Java等面向对象的编程语言有所不同。

其编译器主要有Clang、GCC、WIN-TC、SUBLIME、MSVC、Turbo C等。

黑客帝国数字雨图片怎么做 用什么软件做 菜鸟请教高人谢谢咯 还有就是怎么做动态的

这……用flash写脚本吧……别听楼上的……他要是能用PS做出来动态的我死去……

可不可以教我黑客帝国数字雨的制作

#include windows.h

#define ID_TIMER 1

#define STRMAXLEN 25 //一个显示列的最大长度

#define STRMINLEN 8 //一个显示列的最小长度

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

//////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////

typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表

{

struct tagCharChain *prev; //链表的前个元素

TCHAR ch; //一个显示列中的一个字符

struct tagCharChain *next; //链表的后个元素

}CharChain, *pCharChain;

typedef struct tagCharColumn

{

CharChain *head, *current, *point;

int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度

int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的

}CharColumn, *pCharColumn;

int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,

PSTR szCmdLine, int iCmdShow)

{

static TCHAR szAppName[] = TEXT ("matrix") ;

HWND hwnd ;

MSG msg ;

WNDCLASS wndclass ;

wndclass.style = CS_HREDRAW | CS_VREDRAW ;

wndclass.lpfnWndProc = WndProc ;

wndclass.cbClsExtra = 0 ;

wndclass.cbWndExtra = 0 ;

wndclass.hInstance = hInstance ;

wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;

wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;

wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;

wndclass.lpszMenuName = NULL ;

wndclass.lpszClassName = szAppName ;

if(!RegisterClass (wndclass))

{

MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ;

return 0;

}

hwnd = CreateWindow (szAppName, NULL,

WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,

0, 0,

GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),

NULL, NULL, hInstance,

NULL) ;

ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //最大化显示

UpdateWindow (hwnd) ;

ShowCursor(FALSE); //隐藏鼠标光标

srand ((int) GetCurrentTime ()) ; //初始化随机数发生器

while (GetMessage (msg, NULL, 0, 0))

{

TranslateMessage (msg) ;

DispatchMessage (msg) ;

}

ShowCursor(TRUE); //显示鼠标光标

return msg.wParam ;

}

TCHAR randomChar() //随机字符产生函数

{

return (TCHAR)(rand()%(126-33)+33); //33到126之间

}

int init(CharColumn *cc, int cyScreen, int x) //初始化

{

int j;

cc-iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度

cc-x = x+3 ; //显示列的开始显示的x坐标

cc-y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标

cc-iMustStopTimes = rand()%6 ;

cc-iStopTimes = 0 ;

cc-head = cc-current =

(pCharChain)calloc(cc-iStrLen, sizeof(CharChain)); //生成显示列

for(j=0; jcc-iStrLen-1; j++)

{

cc-current-prev = cc-point; //cc-point一个显示列的前个元素

cc-current-ch = '\0';

cc-current-next = cc-current+1; //cc-current+1一个显示列的后个元素

cc-point = cc-current++; //cc-point = cc-current; cc-current++;

}

cc-current-prev = cc-point; //最后一个节点

cc-current-ch = '\0';

cc-current-next = cc-head;

cc-head-prev = cc-current; //头节点的前一个为此链的最后一个元素

cc-current = cc-point = cc-head; //free掉申请的内存要用current当参数

cc-head-ch = randomChar(); // 对链表头的 元素填充

return 0;

}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

HDC hdc ;

//ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进

int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用

static HDC hdcMem;

HFONT hFont;

static HBITMAP hBitmap;

static int cxScreen, cyScreen; //屏幕的宽度 高度.

static int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数

static CharColumn *ccChain;

switch (message)

{

case WM_CREATE:

cxScreen = GetSystemMetrics(SM_CXSCREEN) ; //屏幕宽度

cyScreen = GetSystemMetrics(SM_CYSCREEN) ;

SetTimer (hwnd, ID_TIMER, 10, NULL) ;

hdc = GetDC(hwnd);

hdcMem = CreateCompatibleDC(hdc);

hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);

SelectObject(hdcMem, hBitmap);

ReleaseDC(hwnd, hdc);

//创建字体

hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,

DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,

DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));

SelectObject(hdcMem, hFont);

DeleteObject (hFont) ;

SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明

iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数

ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));

for(i=0; iiColumnCount; i++)

{

init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);

}

return 0 ;

case WM_TIMER:

hdc = GetDC(hwnd);

PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色

for(i=0; iiColumnCount; i++)

{

ctn = (ccChain+i)-iStopTimes++ (ccChain+i)-iMustStopTimes;

//

(ccChain+i)-point = (ccChain+i)-head; //point用于遍历整个显示列

//第一个字符显示为 白色

SetTextColor(hdcMem, RGB(255, 255, 255));

TextOut(hdcMem, (ccChain+i)-x, (ccChain+i)-y, ((ccChain+i)-point-ch), 1);

j = (ccChain+i)-y;

(ccChain+i)-point = (ccChain+i)-point-next;

//遍历整个显示列,将这个显示列里的字符从下往上显示

temp = 0 ; //temp绿色过度到黑色之用

while((ccChain+i)-point != (ccChain+i)-head (ccChain+i)-point-ch)

{

SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)-iStrLen), 0));

TextOut(hdcMem, (ccChain+i)-x, j-=iFontHeight, ((ccChain+i)-point-ch), 1);

(ccChain+i)-point = (ccChain+i)-point-next;

}

if(ctn)

(ccChain+i)-iStopTimes = 0 ;

else continue;

(ccChain+i)-y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度

//如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度

if( (ccChain+i)-y-(ccChain+i)-iStrLen*iFontHeight cyScreen)

{

free( (ccChain+i)-current );

init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);

}

//链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示

(ccChain+i)-head = (ccChain+i)-head-prev;

(ccChain+i)-head-ch = randomChar();

}

BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);

ReleaseDC(hwnd, hdc);

return 0;

case WM_RBUTTONDOWN:

KillTimer (hwnd, ID_TIMER) ;

return 0;

case WM_RBUTTONUP:

SetTimer (hwnd, ID_TIMER, 10, NULL) ;

return 0;

//处理善后工作

case WM_KEYDOWN:

case WM_LBUTTONDOWN:

case WM_DESTROY:

KillTimer (hwnd, ID_TIMER) ;

DeleteObject(hBitmap);

DeleteDC(hdcMem);

for(i=0; iiColumnCount; i++)

{

free( (ccChain+i)-current );

}

free(ccChain);

PostQuitMessage (0) ;

return 0 ;

}

return DefWindowProc (hwnd, message, wParam, lParam) ;

}

VC++中运行

5条大神的评论

  • avatar
    冢渊礼忱 2022-05-29 下午 08:45:25

    yle = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndcl

  • avatar
    晴枙海夕 2022-05-29 下午 07:10:52

    LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground

  • avatar
    竹祭揽月 2022-05-30 上午 02:10:50

    101010010011001011110101101010010101010101010101101011010101010110111000110010101010101000000000000111111111010100101000010000000000000000

  • avatar
    听弧绅刃 2022-05-29 下午 07:32:04

    set b=%~2 set /a _mt_rand=(!random!%%(%b%-%a%))+%a% exit /b 0 ::) :BEGIN ::{-- SET iWidth=80 SET iDensity=6 S

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